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  #1  
Old 1st Dec 2007, 11:55
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Last year when Valve was asked why they went with the Half-Life 2 episodic system, Valve’s co-founder Gabe Newell answered that Half-Life 2: Episode One released on June 1st 2006, Half-Life 2: Episode Two that’s now coming in late 2007, and Half-Life 2: Episode Three that’s hopefully coming in 2008, all put together serve as the third game in the series. Rather than make gamers wait another six-plus years for Half-Life 3, the developer thought people might appreciate playing the game in smaller chunks if they didn’t have to wait as long. So you’ve been playing Half-Life 3: Episode One right now! To quote Gabe: “The original Half-Life took us two years to develop. With a considerably larger team Half-Life 2 took us six years to develop, so we thought if we were going to continue our trend with Half-Life 3 we would basically ship after we had all retired.
We’re trying to come up with a better way of getting more timely updates to our customers and also come up with something that didn’t have the complexities. Projects increased logarithmically with how much we tried to do, so if you tried to put twice as much content or technology into a box it ends up taking you four times the amount of work, right, and so we’re trying to figure out a better solution.
We left Half-Life 2 on a cliffhanger with the Citadel blowing up, Alyx is a couple of feet away from the explosion, so what’s going to happen? People were pretty clear that they didn’t want to have to wait as long as they had previously to find out what happened.
Probably a better name for [the three Half-Life 2 Episodes arc] would have been Half Life 3: Episode One, but these three are what we’re doing as our way of taking the next step forward, but Half-Life 2 was the name we used…


A big focus [in Episode One] is Alyx, both from a storytelling perspective and from a gameplay perspective. We really liked her as a character, and the fans did too, so we wanted you to be spending a long time with her, and seeing how far we could push this notion of single player co-op. Being in this world with someone who’s operating pretty intelligently and acting more as an ally, rather than this dumb collection of polygons that sort of troops around and gets in your way.
The arc of the trio of episodes is also about the G-Man. He appears briefly in Episode One, and we’ll get more info on him later. If you think of Half-Life 1 as the G-Man trying to turn you into something that was useful to him - the transformation of the player into hero. And then Half-Life 2 was about how he was using you.
Half-Life 3 [a.k.a. Episodes One to Three] is about the relationship with the G-Man and what happens when he loses control of you, when you’re not available to him as a tool and how he responds to that, and what are the consequences of that. Alyx and the relationship with her is a big focus in Episode One and the larger story about your evolving relationship with the G-Man. That’s the text of the trio of episodes.”

Source: http://www.videogamesblogger.com/200...lease-date.htm
  #2  
Old 9th Dec 2007, 12:18
MJM
Donor Group
 
Well, that's great and all, but not like it doesn't figure. I assume if Ep3 doesn'T finish of the series there will be a game titled HL3.

Either way, love the series, how could you not? I just wish it wouldn't take so long to get the episodes out. How much do they cost again, because based on this they should be 20 US max.
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  #3  
Old 9th Dec 2007, 14:17
Member Group
 
Which one?
  • Half-Life Generation pack (comes with all the original Half-Life add ons) - £14
  • Half-Life 2 - £9.97
But I would get the Orange Box for £26.99 with Half-life 2, Episode 1, and Episode 2.
  #4  
Old 18th Dec 2007, 09:32
Donor Group
 
Whats interesting is Half-Life 2: Episode One and how HL2 can be gifted at times.Orange Box be nice hopefully a 3 is extreme I wish.
  #5  
Old 18th Dec 2007, 11:15
Member Group
 
Yeah I know,
I somehow wish it could be true, you know, combine taking over and all that, I would just be a really cool Eli and not fight, but be part of it haha.
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